We started from discussing and sketching on paper functionalities and ideas and then I designed the first screens and iterate this process.
Understood what we wanted to achieve and what the platform should have been it was easy to design the user interface for Fuudly. I started from the desktop one...
I tried to keep it very simple to let users find everything just max three taps away.
I made the mobile user interface practically identical to the desktop one, having regard of the smaller size of the screen, adapting everything accordingly. The user thus has a natural experience despite being on a different device.